Schools Should Use Films, Computers and Games Instead of Books. to What Extent Do You Agree or Disagree?
There is an ongoing debate about the replacement of books by movies, computers, and games to provide better education at school. ๐๐ฌ๐ป However, the importance of textbooks cannot be ignored. From my perspective, all types of digital resources may be used as supplements instead of completely eliminating the overall use of printed books. โ๏ธ๐
First of all, the trend of moving towards digital technology is increasing rapidly. ๐ To cope with technology, it is essential to develop operating skills for electronic devices. ๐ฅ๏ธ This is only achievable by regularly using them from an early stage of life. Furthermore, the use of science-fiction movies can help students understand complex scientific concepts by presenting difficult theories in a simplified manner. ๐๏ธ๐งช History can be brought to life through films based on past events, enabling students to easily remember theories without merely memorizing them. Additionally, video games may enhance crucial future skills in children. ๐ฎ For example, teamwork and problem-solving skills can significantly improve by playing video games in groups. ๐ฅ๐งฉ
In contrast, the significance of books has been undeniable since ancient times. ๐๐ฐ๏ธ If printed books completely disappear from schools, it could negatively impact studentsโ brain development. ๐ง ๐ฑ Their imagination skills may not fully develop due to the reduced interaction with printed or handwritten texts. Moreover, analytical and comprehension skills could also suffer, leading to a gradual decline in reading proficiency over time. ๐๐
In conclusion, films, games, and computers can undoubtedly enhance educational methods. ๐๐ฝ๏ธ๐ฎ๐ป However, truthful and detailed knowledge cannot be fully imparted to students without incorporating traditional books. ๐โ
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