Movies and computer games containing violence are popular. Some people say they have a negative effect on society and should be censored. Others say they are just harmless relaxation. Discuss both these views and give your own opinion.
The importance of films and computer entertainment invites crime to become popular in the contemporary Era. It is always debatable and has now become more controversial, with many people claiming that it is beneficial in terms of entertainment while others reject this notion. In my opinion, both the use of movies and computer games appears to be more rational but practically, its addiction to be controlled. This essay will further elaborate my views and thus lead to a logical conclusion.
Analyzing the statement and explaining further the first and foremost reason behind it is that owing to movies and computer games, they are now becoming stress busters against people’s hectic work schedule. Another striking benefit in this regard is that by watching movies and computer games, juveniles can adopt logical thinking as well as imagination. For instance, in India, ‘whitewater Jr’ is a platform where children are invited to make logical codes of the game when playing it, which can boost their thinking obscenities and mind development. Thus, games are more righteous.
However, there are many pitfalls that negate this argument and the potential influence of this trend, but the most alarming one is that games and movies are becoming an addiction for many people, which lead to spending more time themselves in these activities, and they are often involved with less social arrangements. Moreover, movie scenes and games sometimes inculcate crime, and we have many cases observed in the media. For example, last year in India, people preferred to play a game called “PUBG” as this is a shooting type of online virtual entertainment. In many regions of India, we have seen a crime, so authorities have banned this game. Hence, these apparent needs to be controlled.
To recapitulate, according to the arguments aforementioned above, even though games and movies are imperative for the fie populace’s entertainment in my viewpoint, limited use of there is always acceptable. In addition, its potential drawbacks should not be overlooked either.
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