The bar graph shows the global sales (in billions of dollars) of different types of digital games between 2000 and 2006. Summarize the information by selecting and reporting the main features, and make comparisons where relevant.
Sample 1 The Bar Graph Shows the Global Sales (in Billions of Dollars) of Different
The vertical bar graph illustrates the worldwide sales of various kinds of online games, including mobile phone games and online games, from 2000 to 2006. The data is measured in billions of dollars.
Overall, it can be seen that the sales of handheld games, mobile phone games, and online games increased, while the sales of console games decreased during the given time period.
At first glance, in 2000, the sales of console games were around 6 billion, and the sales of handheld games were about 11 billion. Over the next few years, from 2001 to 2006, there was a continuous reduction in console game sales, which reached nearly 4 billion in 2006. In contrast, the sales of handheld games increased rapidly, and by the end of the period, they stood at 18 billion, the highest among all.
The sales of online games started in 2001 at around 1 billion. In 2002, mobile games and online games sold approximately 2 billion times each. Similarly, in 2004, both games sold more than 4 billion copies. In the final year, 2006, around 7 billion mobile games were sold, and nearly 8 billion online games.
Sample 2 The Bar Graph Shows the Global Sales (in Billions of Dollars) of Different
The bar graph illustrates the global sales (in billions of dollars) of various types of electronic games, namely mobile phone games, online games, console games, and handheld games, from 2000 to 2006.
Examining the graph in more detail, in 2000, handheld game sales were the highest among the three categories, at nearly 12 billion dollars. Sales of handheld games continued to increase, reaching around 18 billion dollars over the six-year period. In contrast, console game sales were about 6 billion dollars in 2000. Sales of console games declined gradually to just over 5 billion dollars from 2001 to 2003 and then continued to decrease moderately until 2006.
Moving further, in the first year, online game sales were at 0 billion dollars, but in the next year, global sales of mobile phones and online games increased minimally to around 1 billion dollars each. During 2003-2006, sales of these games experienced rapid growth, surpassing 10 billion dollars and continuing with a gradual incline to 11 billion dollars.
Overall, it can be inferred that handheld games had the highest global sales among all categories throughout the given period, while mobile phones and online games had the lowest global sales rates.