The bar graph shows the global sales (in billions of dollars) of different types of digital games between 2000 and 2006. Summarise the information by selecting and reporting the main features, and make comparisons where relevant.
The chart illustrates the trading of four digital types of games worldwide over six-year.
Overall, it is immediately apparent from the chart that the intent of sale of digital games was rapidly increased over the years, and the handheld games category was the highest most selling games in the final year, whereas mobile phone or online games had insignificant sales in the beginning.
Begin with the global sale of console and handheld sales began at nearly $6 billion and $12 billion in 2000. But this trend of sales hiked in hand had games which incline by $3 billion after one year but console games it declined by $2 billion in 2001. following this, online games also started with the lowest value in the same year. Moreover, console games plunged to $5.5 billion in 2002 and handled and games worldwide popular, and sales surged to approximately $14 billion in 2002, whereas the growth of mobile phones games or online games came in a market where sales at $1 billion in 2002.
Furthermore, in 2300 handheld games surged their sales to approximately $4.5 billion and console games again declined to $3 billion, but small changes were observed in mobile and online games, which accounted for nearly $3 billion. It is interesting to note that handheld games were similar growth in sales at $15 billion in 2004 and 2005, but mobile phones and online games hiked in sales by approximately $6 billion in 2005. moreover, in 2006 handheld games skyrocketed and hit their peak at $18 billion in 2006. meanwhile, a huge declination captured in console games at $2 billion an online game spiked to more than $8 billion sales had been recorded in 2006.
Follow Us on IELTSFever Twitter for more updates